[Jett]-Silk
05-22-2008, 08:38 AM
Some of these look okay and others, as usual, just look like total crap. We'll see how it plays out though. Anything can change.
Priest spells:
* Divine Hymn (instant, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
* Mind Sear (level 75, channeled, 545 mana) - "Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards."
Priest talents:
* Improved Shadowform - "Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form." (Shadow)
* Psychic Horror - "Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec." (Shadow)
* Dispersion (51pt shadow, 5m cooldown) - You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec. (Shadow)
* Persecution - "Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec." (Discipline)
* Rapture - "Causes your party members to gain mana equal to x/x/x/x/x% of the healing done by your Greater Heal, Flash Heal and Penance spells." (Discipline) [spell applies dummy aura - serverside script]
* Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%." (Holy)
* Guardian Spirit (51pt holy, instant, 3m cooldown) - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 sec." (Holy)
* Growing Pains - "Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your Shadow Word: Pain on the target." (Shadow)
* Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown." (Holy)
* Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%." (Discipline)
* Divine Aegis - "Critical heals create a protective shield on the target, absorbing 20/40/60% of the amount healed. Lasts 12 sec." (Discipline)
* Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times." (Discipline)
* Dark Spirit - "Increases your Shadow damage by up to 10/20/30% of your total Spirit." (Shadow)
* Test of Faith - "Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health." (Holy)
Priest spells:
* Divine Hymn (instant, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
* Mind Sear (level 75, channeled, 545 mana) - "Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards."
Priest talents:
* Improved Shadowform - "Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form." (Shadow)
* Psychic Horror - "Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec." (Shadow)
* Dispersion (51pt shadow, 5m cooldown) - You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec. (Shadow)
* Persecution - "Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec." (Discipline)
* Rapture - "Causes your party members to gain mana equal to x/x/x/x/x% of the healing done by your Greater Heal, Flash Heal and Penance spells." (Discipline) [spell applies dummy aura - serverside script]
* Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%." (Holy)
* Guardian Spirit (51pt holy, instant, 3m cooldown) - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 sec." (Holy)
* Growing Pains - "Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your Shadow Word: Pain on the target." (Shadow)
* Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown." (Holy)
* Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%." (Discipline)
* Divine Aegis - "Critical heals create a protective shield on the target, absorbing 20/40/60% of the amount healed. Lasts 12 sec." (Discipline)
* Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times." (Discipline)
* Dark Spirit - "Increases your Shadow damage by up to 10/20/30% of your total Spirit." (Shadow)
* Test of Faith - "Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health." (Holy)