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illidan
03-01-2008, 08:33 AM
RVS Tactics

This is borrowed from my service in the SAS

The Element-

The element consists of three to four people

First person is the point
He is responsible for scouting and always carries a SMG with high capps
Must have a high recovery gun
Covers short to medium ranges
Always crouched

Second person is the Assault
Covers flanks and medium to long ranges
Should be standing most of the time
Should always be scoped
Primary one to deploy tactical aids

Third person is the Element Leader or EL
The one who gives out orders
Covers the flanks at all times
Should always carry a rifle with a scope
Responsible for making the plans and for the route to take

Fourth person is the Rear Guard
Covers the teams “six”
Always shuts the door behind the Element
Never scoped

The Element has the authority to kill anyone in the way but my not abuse this power


Entry of Hostile rooms

The Element must use a double stack on the door. This means that the Point and the EL are on the hinges side of the door while the Assault and the RG are on the other. Follow orders from the EL weather to bang and clear or just clear. The Point and the Assault must always be crouched in order to give all four people a clear shot inside of the door.

Entry Method
We use the Criss-Cross method. Basically run in a straight line to the opposite wall and the paths of the officers cross. You have to be careful that each officer starts off a fraction before the other so that they don’t collide.

It is important that the first two go to the corners of the room in order to reduce the possibility of being flanked.

Rules of Engagement

In our virtual world, one of the most frustrating events is having team members
open fire indiscriminately on their own, often without warning. Many times, players fail
to think about these actions, as to how they might affect another team member caught
out in open ground, or about the possibility of bringing to bear more of the team's
firepower simultaneously, in order to maximize enemy casualties.

2. GREEN (Sometimes called "Engage at Will")
Team members may engage the enemy at will using their own best judgment, as
to whether their primary personal weapons, or the addition of other team members'
firepower will have the maximum neutralizing effect on the enemy. If they choose to
open fire, its good form to advise other team members that they are about to open fire
and engage the enemy, effectively warning them to seek immediate cover.
3. YELLOW (May be referred to as "Orange")
Team members may engage the enemy at will, ONLY if spotted or fired upon
them. If they spot enemy forces, they should seek immediate safe cover and send a
"Contact Report" , then await further instructions. However, if they see an opportunistic
situation to engage and maximize enemy casualties without jeopardizing the mission
goals, they may exercise their own judgment and go GREEN to engage at will. If they
choose to open fire, it's good form to advise other team members that they are about to
open fire and engage the enemy, effectively warning them to seek immediate cover.
Once friendly fire commences, Fire Condition GREEN automatically takes immediate
effect.
4. RED (Sometimes called "Fire by Command")
Team members are in a "Fire Hold" condition and they DO NOT engage or fire
on the enemy without a command order, usually from their them leader. If they spot
enemy forces, they should seek immediate safe cover and send a "Contact Report" , then
await further instructions. If enemy forces fire in their general direction without
seeming to know where friendly forces are deployed (often called Spec Fire), team
members DO NOT return fire unless ordered. Once friendly fire commences, Fire
Condition GREEN automatically takes immediate effect.

Recommended Weapons

#1 – Point man
Should have SD primary and any sidearm of their choice.
Weapons specifications:
High recovery rate: A weapon with a high recovery is needed to make sure the operative doesn't get shot first. (Recovery 90+)
Accurate: Operative must be able to accurately dispose of threats to the team. (Accuracy 40+)
Mid Damage. The operative needs to quickly dispose of threats to the #1 and team, but he can’t afford a high recoil gun, so high damage is not a choice. (Damage 25+).

#2 – Assault
Should have magnified optics for sure since he may need to snipe to either flank to protect #1 and the rest of the team. The L85, Aug and MP5SD are good choices because they also offer stealth. #2 may carry any preferred sidearm.
Weapons specifications:
High recovery rate: The operative needs to quickly engage targets to save the #1 life (Recovery 90+)
Mid Damage: The operative needs to quickly dispose of threats to the #1 and team, but he can’t afford a high recoil gun, so high damage is not a choice. (Damage 25+)

#3 – Element Leader
If in a largely interior setting, a shotgun is a good choice because it gives you the versatility to breach doors or take down tangos. You will want to choose an sd sidearm to carry at the onset of the mission if it begins in a stealth-to-contact\ manner. On the other way, if the mission is in an outdoor setting, a long range weapon is a good choice because it gives good cover for the team’s movement. He doesn’t need fast weapons. He must choice long range and high damage weapons.
Weapons specifications:
High Damage: The operative needs to quickly dispose of threats to the #1, and team. (Damage 25+)
Long range (outdoors): The weapon must be able to fire long distances, to cover his team's movement. (Range 39+)

#4 – Rear Guard
This person must be able protect the team's six and safeguard against a sniper assault from the rear. Is recommended as rear security should carry an assault rifle similar with magnified optics and/or a high capacity magazine or even a belt-fed LMG to help provide cover fire if the team must break contact and retreat. I would suggest the assault rifle with the high capacity magazine to the belt-fed LMG since you may need to take out a sniper positioning him on your team's six. An SD pistol is a good option as a secondary weapon if the map is mostly interior; since you still help your team maintains stealth-to-contact.
Weapons specifications:
High Damage: The operative needs to quickly dispose of threats that compromise the team's safety (Damage 40+)
Long range (outdoors): The weapon must be able to fire long distances, to cover his team's movement. (Range 39+)

HFC
03-01-2008, 10:20 AM
nice tactics which may be usefull for some players,we should put them in the website if its possible.

[Jett-CC]-mith
03-01-2008, 10:30 AM
Excellent post.

Would anyone be interrested in doing a tactical co-op training thing with regular weekly practice/meeting times, using the information described above, etc. with command-roles and Vent? I understand that this might not be the best idea for Adv. all the time, but I think it would be a blast in Co-Op.

HFC
03-01-2008, 10:50 AM
yeah count on me mith,i like the idea,let me read the tactics first,i havent yet :p

[Jett-CC]-Mr_Yellow
03-01-2008, 10:54 AM
Nice work Illi,

Here are the recommended kits for such an entry/assault team:

1st:
Primary - mp5
Secondary - 92fs/USP/MK23
Kit1 - Frag
Kit2 - Flash

2nd:
Primary - Shotgun (benelli/spas)
Secondary - 92fs/USP/MK23/.357 DE
Kit1 - Breaching Charge
Kit2 - Flash

3rd:
Primary - Assault Rifle (Scoped)(preferably m4/g36k/ak74/fnc/tar-21)
Secondary - 92fs/USP/MK23
Kit1 - Frag
Kit2 - Gas/Smoke/Flash

4th:
Primary - m249/23e/Rpd/mp5 high cap/
Secondary - 92fs/USP/Mk23/.357 DE
Kit1 - Frag
Kit2 - Extra Mag/Specialized Kit/Flash/Smoke

*A silenced team would have a varying kit of silenced mp5s and m4s.

illidan
03-01-2008, 11:04 AM
one thing about your recomindations is that the 2nd guy is the one who does all the sniping so a shotgun would not be recomended

[Jett-CC]-Mr_Yellow
03-01-2008, 11:06 AM
-illidan;361']one thing about your recomindations is that the 2nd guy is the one who does all the sniping so a shotgun would not be recomended

The second guy is the one opening the doors, the sniper should be on a separate team. If there are no other teams, then the third guy handles the long range stuff.

illidan
03-01-2008, 11:10 AM
i have had plenty of experence being both the point and the EL... hopefully we can have a training session sometime soon and i could go over all the rules more in depth

illidan
03-01-2008, 07:44 PM
The outfit would be if i was the EL:

Point:
MP5SD5 with High Cap
Pistol of choice but must be silenced
Flashbang
Frag

Assault:
Choice of (L85A, Aug, G36K, MP5SD5) must be silenced and scoped
Pistol of choice must be silenced
Tatical aid (Breaching Charges, HBS, etc.)
Flashbang

Element Leader:
Choice of (L85A, Aug, G36K, MP5SD5) must be silenced and scoped
Pistol of choice must be silenced
Frag
Flashbang

Rear Guard:
An SMG must be silenced
Pistol of choice must be silenced
Tear gas
Extra Mags for support

[Jett-CC]-mith
03-01-2008, 09:00 PM
Here's my version(s) of the list.

General Purpose List

Point:
Primary: MP5SD / Scope
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flashbangs

Assault:
Primary: M4 / Scope
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid*(stealing the term from illidan)

Element Leader:
Primary: M4 - M16 - M14 / Scope
Secondary: Mk23 / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid*

Rear Guard:
Primary: LMG - M60 / M249
Secondary: 92FS / SD
Equip1: Frags
Equip2: Smoke

*Tactical Aid: Breaching Charge, HBS, C4/Claymore, Demo Kit, Lock Pick Kit



Hostage Rescue List

Point:
Primary: MP5SD / Scope
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flashbangs

Assault:
Primary: AUG - L85 - G36K / SD
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid

Element Leader:
Primary: VSS Vintorez - AW Covert / Thermal
Secondary: Mk23 / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid

Rear Guard:
Primary: M4 / SD
Secondary: 92FS / SD
Equip1: Frags
Equip2: Smoke



CQB List

Point:
Primary: Mac11 - Micro Uzi / HiCaps
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flashbangs

Assault:
Primary: MP5A4 / Scope
Secondary: 92FS / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid

Element Leader:
Primary: MP510A / Scope
Secondary: Mk23 / SD
Equip1: Frags
Equip2: Flash/Tear/Tactical Aid

Rear Guard:
Primary: M12 / HiCaps
Secondary: 92FS / SD
Equip1: Frags
Equip2: Smoke

[Jett-CC]-Mr_Yellow
03-01-2008, 09:19 PM
Yea, I think we'll have to leave the whole kit recommendations out of the tactics list and leave it in game.:eek:

[Jett-CC]-mith
03-02-2008, 08:57 AM
Probably so, Yellow.

What time would be a good time for us all to get together on Vent/in game and get this going. Mornings, afternoons, evenings, or nights? Weekdays or weekends? I'm free almost anytime from 10AM - Whenever CST.

[Jett-CC]-Mr_Yellow
03-02-2008, 12:12 PM
Whenever it just so happens that we're all on.

You know what a nightmare it is just to set up a match.

[Jett]-Jartin
03-02-2008, 10:00 PM
Can I join y'all with this "tactics" stuff? Assuming my mic works, it was working in tf2 today tho :D

Gunman88
03-03-2008, 12:34 AM
I'm game 4 this co-op training thing. Just say the word and I'd love to join in ASAP! I'll use my handy MP5/SD5 w/ scope. :p We could use the full 8 players and go in 2 teams.

HFC
03-03-2008, 10:02 AM
we are already 6,we need 2 more:
Yellow
HFC
gunman88
illidan
mith
demon

Lol noob

[Jett-CC]-Deathangel
03-03-2008, 03:56 PM
I'm in mp5, silencer w/ scope :cool:

[Jett]-Jartin
03-03-2008, 04:22 PM
I wanna be the assault or the rear guard.

illidan
03-03-2008, 04:24 PM
should i make a roster?

[Jett-CC]-mith
03-04-2008, 01:26 PM
-illidan;470']should i make a roster?

It certainly wouldn't hurt.

With six team members will this be two teams of three, one team of four/one team of two(a sniper team?), one big team of six, six teams of one? :confused:

If we are taking suggestions on positions, I would also like to be a rear guard. Because I like guarding rears....errr...I like LMGs. :D:o

Gunman88
03-04-2008, 04:59 PM
Uhh.....I think u 4got donny...the sniper...remembr him? Or does he camp 2 much 4 u guyz? May b he should just take a nap in the master bedroom and sing "You Give Love a Bad Name" :D

Don1y
03-04-2008, 09:12 PM
gunman always has to say something about my sniping skillz, i only camp when ppl complane about it. as for that i just know u love getting shot threw doors all the time

illidan
03-04-2008, 09:13 PM
lol ok ill make a roster when i have some spare time

[Jett]-Jartin
03-04-2008, 09:36 PM
If there is a sniper team I would like to be the sniper cover over the rear guard. Mith can have that spot :)

illidan
03-05-2008, 05:52 PM
lets see here.... My roster

Roster with positions that i see fit: (ex: George: 1st choice/ 2nd choice)

Jett-CC-Mr. Yellow: Point/ Assault
Jett-CC-Deathangel: Assault/ Rear Guard
Jett-CC-Spacecoast: Element Leader/ Assault
Jett-CC-HFC: Assault/ Element Leader
Jett-CC-Manowar: Point/ Rear Guard
Jett-R-Darkstain: Point/ Assault
Jett-CC-Illidan: Element Leader/ Point
Jett-CC-Pirell: Element Leader/ Assault
Jett-CC-Mith: Assault/ Point
Don1y[JC]: Assault/ Rear Guard
Gunman[JC]: Rear Guard/ Point
Demon[JC]: Rear Guard/ Point
Gny Gibbs[JC]: Rear Guard/ Point
Ness[JC]: I haven't seen you play enough to choose your positions


Team Alpha:

Point: Jett-CC-Mr. "1337" Yellow
Assault: Jett-CC-Mith
Element Leader: Jett-CC-illidan
Rear Guard: Gunman[JC]

Alt: Jett-CC-Pirell
Gny Gibbs[JC]
Ness[JC]


Team Beta:

Point: Jett-R-Darkstain
Assault: Jett-CC-HFC
Element Leader: Jett-CC-Spacecoast
Rear Guard: Demon[JC]

Alt: Jett-CC-Deathangel
Jett-CC-Manowar
Don1y[JC]

*if there are any more addons to the roster notify me and changes will be made accordingly

HFC
03-05-2008, 07:05 PM
sounds fine,just tell me when and i will be there.well at least i will try to be there.

[Jett-CC]-mith
03-05-2008, 07:51 PM
Sounds good to me too.

[Jett-CC]-Mr_Yellow
03-05-2008, 09:23 PM
WTF!! Why am I always the first one in the door!? What have I done to you Illi!?:p:D

LOL:p

Ness
03-05-2008, 09:25 PM
Is it too late to join?

HFC
03-05-2008, 09:51 PM
sry ness but this will be for jettclan members u r not yet.

spacecoast
03-05-2008, 11:06 PM
he is a jettclan member community member Your name: Connor Ness (Ingame - Ness or X3R0)

Ness
03-06-2008, 05:43 AM
Thanks space.

HFC
03-06-2008, 07:40 AM
oh ok ,as it said junior member i thought u had never becoma a JC,but if u r a JC then u r welcomed.

[Jett-CC]-Pirell
03-06-2008, 10:05 AM
Yellow: The Canary job is go first and then when you came back alive we know how much power they got. If you dont came back, we know they got power. lol

illidan
03-06-2008, 03:58 PM
-Pirell;600']Yellow: The Canary job is go first and then when you came back alive we know how much power they got. If you dont came back, we know they got power. lol

LOL pirell whats really funny is that miners used to use canaries to fly down shafts to see if there was toxic gas in the shafts. if the birds flew out ok it was concidered to be safe, if they died it was concidered poisonus and they wouldnt mine

[Jett-CC]-Deathangel
03-06-2008, 04:20 PM
HAHA, I have a Canary to run test, lol

[Jett-CC]-Mr_Yellow
03-06-2008, 07:57 PM
-illidan;607']LOL pirell whats reall funny is that miners used to use canaries to fly down shafts to see if there was toxic gas in the shafts. if the birds flew out ok it was concidered to be safe, if thay died it was concidered poisonus and they wouldnt mine

What a shameful history this country has. Why didn't they send down noobs?! Instead they sent 1337 canaries :mad:

Gunman88
03-07-2008, 08:20 PM
Poor Yellow's cult...now you need to have some sort of rememberance memorial for those canaries who died for the greater good of man...or lack there-of...

Don1y
03-10-2008, 12:56 AM
cant help it i am a sniper threw and threw

[Jett-CC]-mith
03-10-2008, 02:07 PM
cant help it i am a sniper threw and threw

ORLY?

http://i254.photobucket.com/albums/hh81/daily_rider/camper3.jpg

http://i254.photobucket.com/albums/hh81/daily_rider/WhereCampersAre.jpg

http://i254.photobucket.com/albums/hh81/daily_rider/biggun.jpg

LOL - reposts but worth it. Sorry mang.

Don1y
03-10-2008, 07:13 PM
HAHAHAHHA MITH UR TO MUCH man thats so me thou and ya cant stop my .50 cal sniper XD

Coolgamer167
05-18-2008, 03:19 PM
One thing I'd love to have clarification on:

What exactly is the difference between sniping and camping?

I understand camping if you have a assault rifle or machine gun and hide out in a corner of the map.

But sniping, generally, is something you have to remain still and under reasonable cover for. Most of the times in real missions, snipers never move from the points they are at, so that everyone knows what area is being covered by them.

It also makes them safer from enemy fire.

This is one of the things I have gotten flack for in the past, even if I stayed in a spot for just a minute. A sniper needs a lot more then a minute to get in place and scan for targets. Say, the street map. That's a large area to scan for movement without being accused of camping.

So, what's the official difference?

[Jett-CC]-Mr_Yellow
05-18-2008, 07:13 PM
Camping is what you do in video games to be yelled at by people who don't check their corners or use cover.

Sniping is what you do in real life to avoid being killed.

illidan
11-09-2008, 08:03 PM
this is a *bump* of something i wrote a while back that never got put to use

RedPhoenix
11-10-2008, 08:16 AM
i dont think that it made a difference what weapons you use. the only important thig is that you can controll them. it does not help to give a player an M60 even if he never played with it.

Some of you knows that i play often with P90, M14 or M249.
That means that i can play on different roles. But a lot of you, eg HFC or Yellow do knows, that im better to cover other players then to be the first guy.

Cheers